#include "Mesh_PCH.h"
#include "Mesh.h"

/*--------------------------------------------------------------------------*/

IMesh* g_Mesh = NULL;	

/*--------------------------------------------------------------------------*/

CMesh::CMesh()
{
	Model* model = new Model(DATA_PATH "engine/mesh/sphere/sphere.3ds");
	g_Renderer->AddRequest(NULL, new VertexArrayRequest(model->GetSurface(0)));
}

/*--------------------------------------------------------------------------*/

CMesh::~CMesh()
{

}

/*--------------------------------------------------------------------------*/